Document Type : Reasearch paper
Abstract
The current research aims to identify: the possibility of employing electronic educational games in creating Arabic grammar tests; This is in order to provide researchers with a descriptive study that can pave them with experimental research in relation to the field of technology use, In the second chapter, two important topics were discussed, the first: the concept of electronic educational games, their patterns, components, advantages, and negatives, and the second: the applied side and includes: steps Create the test in the Kahoot and quizizz game, knowing that the researcher herself initiated two tests in two topics of Arabic grammar for the sixth grade of primary school; It was helped by her careful jurisdiction in the methods of teaching the Arabic language, and years of her experience for more than ten years in primary teaching; The researcher made electronic educational games serve the subject of Arabic grammar, and it is possible to review how she highlighted this aspect in practice on her channel (The Educational Intellectual) on YouTube https://youtu.be/eN0mzY5kJ3w. The research reached a number of results and recommendations.