Document Type : Conference Paper
Abstract
The integration of gamification in English as a Foreign Language (EFL) instruction has gained increasing attention for its potential to enhance student engagement and motivation· The study evaluates the effectiveness of technology and the Kahoot! platform in engaging Iraqi EFL learners with English grammar· The research was carried out in Maysan Governorate, where 80 intermediate-level students participated from the Al-Salam Intermediate school in the academic year 2024-2025 · The results determine that the experimental group of students exhibited much better motivation, active involvement, and retention of grammatical structures than the control group. They also showed that using Kahoot! lowers anxiety in learners concerning grammar learning and induces a more interactive classroom environment. This study adds to the increasing trend of research on gamification in EFL instruction by providing quantitative data from an Iraqi perspective. It gives concrete recommendations to language instructors, curriculum designers, and policymakers aiming to integrate game-based learning tools for teaching grammar. From the results, it suggests utilizing Kahoot! as an additional resource to enhance student involvement and achievement in grammar instruction in EFL. (should not be more that (250) words).
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