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Enhancing EFL Learners' Engagement in English Grammar Through Gamification: A Study Using Kahoot! in Iraq

    Author

    • Inas Mohammed Fadhel
,

Document Type : Conference Paper

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Abstract

The integration of gamification in English as a Foreign Language (EFL) instruction has gained increasing attention for its potential to enhance student engagement and motivation· The study evaluates the effectiveness of technology and the Kahoot! platform in engaging Iraqi EFL learners with English grammar· The research was carried out in Maysan Governorate, where 80 intermediate-level students participated from the Al-Salam Intermediate school in the academic year 2024-2025 · The results determine that the experimental group of students exhibited much better motivation, active involvement, and retention of grammatical structures than the control group. They also showed that using Kahoot! lowers anxiety in learners concerning grammar learning and induces a more interactive classroom environment. This study adds to the increasing trend of research on gamification in EFL instruction by providing quantitative data from an Iraqi perspective. It gives concrete recommendations to language instructors, curriculum designers, and policymakers aiming to integrate game-based learning tools for teaching grammar. From the results, it suggests utilizing Kahoot! as an additional resource to enhance student involvement and achievement in grammar instruction in EFL. (should not be more that (250) words).

Keywords

  • Gamification
  • Kahoot!
  • EFL learners
  • digital learning
  • Iraq
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Kut University College Journal for Humanitarian Science
Volume 2025, بحوث مؤتمر العلمي الدولي السادس للابداع والابتكار للمدة 16-17 نيسان 2025
October 2025
Page 789-803
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APA

Fadhel, I. M. (2025). Enhancing EFL Learners' Engagement in English Grammar Through Gamification: A Study Using Kahoot! in Iraq. Kut University College Journal for Humanitarian Science, 2025(بحوث مؤتمر العلمي الدولي السادس للابداع والابتكار للمدة 16-17 نيسان 2025), 789-803.

MLA

Fadhel, I. M. . "Enhancing EFL Learners' Engagement in English Grammar Through Gamification: A Study Using Kahoot! in Iraq", Kut University College Journal for Humanitarian Science, 2025, بحوث مؤتمر العلمي الدولي السادس للابداع والابتكار للمدة 16-17 نيسان 2025, 2025, 789-803.

HARVARD

Fadhel, I. M. (2025). 'Enhancing EFL Learners' Engagement in English Grammar Through Gamification: A Study Using Kahoot! in Iraq', Kut University College Journal for Humanitarian Science, 2025(بحوث مؤتمر العلمي الدولي السادس للابداع والابتكار للمدة 16-17 نيسان 2025), pp. 789-803.

CHICAGO

I. M. Fadhel, "Enhancing EFL Learners' Engagement in English Grammar Through Gamification: A Study Using Kahoot! in Iraq," Kut University College Journal for Humanitarian Science, 2025 بحوث مؤتمر العلمي الدولي السادس للابداع والابتكار للمدة 16-17 نيسان 2025 (2025): 789-803,

VANCOUVER

Fadhel, I. M. Enhancing EFL Learners' Engagement in English Grammar Through Gamification: A Study Using Kahoot! in Iraq. Kut University College Journal for Humanitarian Science, 2025; 2025(بحوث مؤتمر العلمي الدولي السادس للابداع والابتكار للمدة 16-17 نيسان 2025): 789-803.

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